

There is nothing here that threatens to reinvent the wheel, nor bring anything new to the established genre.

Generally, each scene plays out with a series of points of interest that then initiates new scenes. These moments are very few, as the game focuses heavily on the storytelling aspect and there is minimal focus on the actual gameplay elements. On-screen nodes mark different points-of-interest, with three different interactions mapped to the shape buttons: "think," "action," and "use item." Items are picked up along the way, and the right stick controls the item wheel, as equipping certain items and using them on points of interest can combine their use in order to solve the various puzzles and obstacles that the characters find themselves in. The mechanic is stock-standard visual-story gameplay, where the characters can move around the scenes and locations, and interact with different environmental elements, or initiate dialogue sequences with other characters. While this is the overarching story that is eating up the lands, the more direct story featuring Tom, a monk called Philip, and a young forest-boy call Jack play small roles, as their impact ripples out into the larger throne-battle. As such, the King's daughter, Maud, is in a battle for the throne with her cousin, Stephen of Blois. To give context, the King of England has died, with his rightful heir perishing in a sunken ship. Simply put, this world is not a happy place.

The art style is beautifully drawn, and each scene presents a rather dull colour palette that is reflective of the treacherous times that this story lives in. The emotional beats in this sequence can be felt with every line of dialogue, as the family's struggle to survive out in the wild sets the tone for what is a pretty sombre story. This entire prologue works wonderfully, as it introduces all the key elements of the gameplay, while also introducing this particular family to newcomers. Although his ultimate goal is to build a grand cathedral that will stand the test of time in order to give meaning to his life, he decides to settle for building regular houses, and sheds if it comes to that, in order to better support his two children and his pregnant wife. Tom Builder is a hardened man who begins the game in-between moving his family to another town where he is hopeful of getting a job as a builder.
